![]() ![]() Features a powerful node-based material, shader, and scene graph editor Accelerates modern creative workflows with ACES, OCIO, and deep pixel EXR rendering Supports network rendering through an additional Octane Enterprise Render Node license Optimized for maximum rendering performance on AMD Polaris, Vega, and Navi GPUs as well as Intel SkyLake GPUs on macOS Big Sur 11.1 and later Introductory material available on the forum Supports visual effects, motion graphics, gaming, design, concept art, and architectural visualization Empowers artist workflows across various industries Built for maximum performance on Apple Metal and Apple Silicon ![]() I hope to drop in some 6800XTs at some point, but the biggest plus would be more VRAM.- Unbiased, spectrally-correct GPU production renderer for macOS I will just add that yes, these AMD cards aren’t a patch on Nvidia’s, but this system is easily fast enough for my needs. I’m not really up on eGPU options – check out Octane’s material system is easy to understand (either with layers or nodes), and it’s quite feature-rich now, for things like render passes.Īnd because Octane is rental, you can drop $20, check it out and then cancel if it’s not to your liking. As with all modern, fast renderers, the realtime IPR is a life-changer. The denoise function also works well enough to knock even more time off, and is great for things like OpenVDB smoke and clouds. I can render a scene with billions of instanced polys, volumetric lighting and GI in seconds instead of many, many minutes. If you’re doing small-scale stuff, then you should be fine.Ĭompared to C4D’s Physical renderer… well, there is no comparison. It’s fairly stable these days – with the usual caveats about GPU renderers, when you hit VRAM limits. Yes, I’m using it on a Mac Pro with an RX580X and two RX5700XTs (I got the year’s free Enterprise license). ![]()
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